Ats version 1.35 update download
Fixed Linux build. MacOS build available. Trailer rear accessory names new localization. Changed placing detail vegetation on LOD geometry.
Improved cloud saving. Fixed possible crash when fleet design offer is invalid. Remade sun shield. VNL - fixed interior graphics bugs. Cabin B - fixed extern graphic bugs. Fixed circular mirrors. Added door handle. Long version - improved rounding the mould under the window. Most mods will need some work to catch up! Standard trailers show as first in the online dealer. The engine state will be restored afterward. Change the way job cancellation works, any visual changes respawn, time fast forward should now be properly hidden by screen fade.
Fixed job deadline changing after taking cargo market job. Fixed cargo market generator not taking the assigned truck into account when limiting units count by per-axle weight country limitations. Fixed crash during garage upgrade while standing on it's prefab. Fixed auto parking during loading-phase on the job not being offered when parking difficulty was not preselected.
Fixed various issues and crashes with online dealer screens when there are two or more brands available. Fixed cargo market offering invalid cargoes after changing the body of the trailer in the configurator. Also fixed traffic vehicles not spawning ahead of the player. Added ability to open depot job market straight from the delivery screen for the company and online jobs.
Fixed an exploit that let player select any job when selecting next job right from the delivery screen. Change the way how preselecting city and company work in job screens making it survive market changes. Fixed AI vehicle sound clipping. Prevent cargo market job generator from generating duplicate offers. To swap trailers player has to be at the prefab of the garage where the trailer to take is located. Apply 2-phase job cancellation improvements for external contracts.
Remove timer from the external contract cancellation fade out screen, the time is not fast forward during online job cancellation. Fixed selected job not being reset when cargo market is regenerated after trailer configuration change. Fixed urgency of cargo market job changing randomly. Fixed duplicate paint job reset in the configurator. Added tutorial and utilization graph description tooltip to trailer manager.
Fixed game sounds being played when the assistant window is open. Fixed formatting of text in cargo market screen to prevent localization from being clipped. Added support for multiple cargo models. Player is no longer able to relocate trailers they are currently using.
Fixed COG of the trailers when no cargo is loaded. Fixed bug causing single trailers to jitter. Fixed delivery window being super long for cargo market jobs. Fixed bug that prevented used from using the same keys back when rebinding assistant action binds. Fixed trailer being teleported to HQ when doing economy reset, from now on the trailer will be moved to its garage prefab.
Fixed map not being focused on job route in cargo market screen after selecting the job. Fixed assets confiscation to properly handle trailers. After economy reset now GPS will lead to the garage trailer is teleported to. After using quick travel GPS will now be in its correct state. Reset GPS if its leading to trailer's garage when using drive new truck option in dealer. The trailer is now located on the same prefab as player.
Fixed travel to the garage being blocked for trailers that had no country limitations set. Fixed company jobs generator generating illegal jobs when trying to reuse trailer from previous offer. Fixed unit count correction on save load for non-cargo market job markets. Economy simulation optimizations. Fixed prefab spawn point generation to allow both company and dealer on single prefab. Fixed company screen ignoring activation point when open after seeing any offer of the company before.
Fixed player truck standing on garage prefab not being detected if trailer manager screen was open right after loading to game desktop but not pressing drive button yet. Swap button should work properly now Correctly handle owned trailer attached state when trying to resume online job, dismiss will be offered now.
Fixed FPS drops when owned trailer was spawned far from the players truck. Fixed brand not being properly selected after going back from configurator in the dealer. Fixed unit count being reset during patching.
Changing brand in trailer dealer now deselects offer. Make sure drivers income has not changed it should change a bit, maybe even improve as now they also use their trucks for calculating of units. Make sure they use trailers correctly. Fixed rear collision box for 28ft and 45ft trailers Updated localization. Map format changed Turn off physically simulated mirrors by default Console on OS X enabled Fixed trailer cables connectors state when changing trailer load prior taking the job.
Used change for core ctrl's unit cache Corrected destruction of the coupling joint Physical cables got an update. Running game via OpenGL: Fixed destroy application window while switching from fullscreen Physical cable: Tweaked bending nodes - sometimes was not being removed Fixed possible crash when cancelling oversize quick job without owning your own truck.
The build 1. Added UI option for map alignment modes Fixed Steam screenshots not working Fixed New Mexico license plate from WoTr Fixed missing logo in Vaughn road sign Improved fuel price determination logic Improved detection of country for parked cars Fixed possible incorrect detection of player vehicle Disabled generation of random events on roads which are blending between two looks Fixed missing rain drops on glass after mode switch or focus loss.
Fixed company trailers sometimes floating in air Fixed possible recalculation of economy routes after game load Santa Fe crossing fixes barriers going up too soon, AI vehicles blocking trains in some cases Fixed too big emergency blinking beacon Prevented gas station totems from showing on UI map Fixed incorrect arrow sign in Alamogordo crossing Disabled unnecessary collisions for road lines inserted as buildings Fixed barriers in Albuquerque Fixed Albuquerque truck stop AI fixes in Tucumcari Lot of additional map fixes Updated localization.
Fixed possible crash when taking jobs by double clicking in job selection screen Fixed possible crash on truck configuration screen if accessory data are missing. More fixes of possible crash when taking jobs by double clicking in job selection screen Fixed EU style bars on food tank trailer. Complete overhaul of navigation algorithms direction aware, multiple modes Environmental lighting improvement Time zones support.
Navigation search restarts after teleport e. Fixed possible bouncing company trailer Fixed possible simultaneous activation of both blinkers by AI vehicles Fixed incorrect detection of player approaching intersection Fixed traffic rule application to player sometimes incorrect speed limits Editor will log errors to fix instead of crashing when one item belongs to two compounds as result of mixing different versions of sectors Various map fixes holes, signs, flying objects.
Fixed rain streaks sometimes remaining after rain ends Fixed hang for some combinations of road Linux fullscreen mode fixes Fixed parked car sometimes spawning in player after load Various map fixes signs, vegetation, incorrectly positioned objects Fixed road shoulder check in editor PB interior fixes Updated localization.
Enables random road events Various map fixes signs, floating objects, holes in map More fixes for parked car sometimes spawning in player after load Fixed shoulder with computation in road shoulder check.
Added concrete tubes cargo to the economy Prevented AI vehicles changing lanes into merging lanes Improved minimal distance check for road events Various bugfixes of random event scenes Increased base minimal distance between random events Ability to control UI map alignment behavior i. Fixed crash if random event was generated in place which latter became incompatible with it Fixed pedestrians missing from road events spawned at night or during rain Firetruck: Added rear top light.
Changed weather editor to allow entry of values outside of the default range Fixed duplicate lane merge for AI vehicles Updated set of compatible road looks for random event city decals. Fixed wrong image on some traffic sign when lit by headlights Correct detection of trailer lift axle status after trailer connection Fixed calculation of rotation for AI curves Fixed speed limit for roadworks random event Fixed overlapping gravel in some random events Fixed missing AI priority on some gas station and truck stop prefabs Various map fixes.
Reduced default size of DOF in photo mode Fixed random events which spawned without middle part Fixed position of traffic cone in roadwork random events Fixed levitating tyre of police motorcycle in random event. Reduced base probability of bigger random events. Note that the generated events are stored in save until they expire so you will not notice it right away when using existing save.
Fixed missing pins in truck configure screens. Fixed missing shadows for combined trailers in trailer browser screen. Fixed modtools compatibility. Fixed braces initialization for online jobs. Spawn correct combined trailers for online jobs. Tweaked vehicle flares. Localization update. Fixed positioning of combined trailers for online jobs. Fixed invisible wall in Bitumen's entrance in Redding, California Fixed sleeping area forum[forum.
Tweaked carried weight for truck Fixes for company trailers remaining frozen in air Fixed "jumping" trailers when switching LODs. Prevented crash when encountering older paintjob mods Fixed visibility of railroad crossing lights Fixed visibility of AI lights. Fixed possible use of incorrect background scene on desktop Fixed position of cabin accessories in exterior view Wabash trailer: Reduced intensity of the shadow. Added missing names of adaptive transmission modes Fixed missing strings in some languages Updated localization Improved layout of transmission information UI Fixed camera shaking in multi-monitor mode Fixed computation of traffic lane Restored the ability to move the debug camera while the game is paused Fixed issues with cutscenes Fixed warning message sometimes getting stuck during blend on desktop Fixed incoherent lighting on job screen trucks and trailers Fixed handling of mods with locator-only models Balanced differential ratios in Allison transmissions Fixed output of air supply gauge Fixed animation range of trailer air supply indicator for Peterbilt The retarder icon on dashboard is active on any retarder use Adviser tries to locate some UI elements map, speed limit, eta also in the main window to restore compatibility with some mods.
Fixed pressure interaction between truck and trailer Revisited fullscreen mode setting to improve fullscreen behavior on Linux Made the virtual mouse compatible with Xbox One controller on OSX. Proper restore of mouse controller state when Photo mode is used Trailer lift axle indicator working only with trailer connected Fixed allison transmission hint block.
The changelog is really huge and testing it would have been much harder without you. Its size is also the reason for why we won't describe all the details here again please read the Public Beta article.
Most of you have already noticed that since a few days ago, a GPS voice navigation function was added to the Public Beta build of American Truck Simulator. As with most of the new features, you can expect more options and improvements in the future. And while we have already amassed a considerable amount of feedback from the 1. Now here's a short recap video to help you navigate through all the changes and new features before Washington arrives tomorrow! Are you ready to truck on?!
To enjoy the 1. Some mods, however, may not have caught up yet - this update can effectively break them; remember that you can always stay on 1. Also, check our modding wiki to get details pertaining to mods for the game.
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